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We’re a diverse team of artists and engineers focused on solving essential design problems while supporting research and production work environments. From 3D asset creation and render pipelines to real-time applications, simulation, AR/VR and machine-learning data generation — we bring over 50 years of combined expertise.

Information-Theoretic Online Multi-Camera Extrinsic Calibration

Realtime Unity HDRP simulation pipeline and synthetic dataset generation efforts from Patrick Peluse while working at Reality Labs Research

-Character Creation

-Rigging

-Motion Capture

-Environment integration from Matterport

-Animation Retargeting

-Lighting

-Renderfarm and Optimization

-Camera Rig

-Scripting and Pipeline Automation 

-Ground Truth Camera and Body Pose Information

-Image Post Processing

 

CODE

PUBLICATION

 

ABSTRACT

Calibration of multi-camera systems is essential for lifelong use of vision-based headsets and autonomous robots. In this work, we present an information-based framework for online extrinsic calibration of multi-camera systems. While previous work largely focuses on monocular, stereo, or strictly nonoverlapping field-of-view (FoV) setups, we allow arbitrary configurations while also exploiting overlapping pairwise FoV when possible. In order to efficiently solve for the extrinsic calibration parameters, which increase linearly with the number of cameras, we propose a novel entropy-based keyframe measure and bound the backend optimization complexity by selecting informative motion segments that minimize the maximum entropy across all extrinsic parameter partitions. We validate the pipeline on three distinct platforms to demonstrate the generality of the method for resolving the extrinsics and performing downstream tasks
Information-Theoretic Online Multi-Camera Extrinsic Calibration
Eric Dexheimer, Patrick Peluse, Jianhui Chen, James Pritts, Michael Kaess
IEEE Robotics and Automation Letters (RA-L), presented at ICRA 2022
 

Hello! I am Patrick Peluse. I'm the founder and creator of Simsara. I've been working in computer graphics over 20 years and developer of www.simsara.com. We have a variety of experiences and teammates from animation vfx, software engineering, and computer vision who are focused on supporting artists first using next generation technologies.

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